Tuesday, July 23, 2024

Software engineers are not (and should not be) technicians

Software engineers are not (and should not be) technicians

I don’t actually think predictability is a good thing in software engineering. This will probably come as a surprise to some people (especially managers), but I’ll explain what I mean.

In my view, a great software engineer is one who automates repetitive/manual labor. You would think that this is a pretty low bar to clear, right? Isn’t automation of repetitive tasks … like … programming 101? Wouldn’t most software engineers be great engineers according to my criterion?

No.

I would argue that most large software engineering organizations incentivize anti-automation and it’s primarily because of their penchant for predictability, especially predictable estimates and predictable work. The reason this happens is that predictable work is work that could have been automated but was not automated.

Example

I’ll give a concrete example of predictable work from my last job. Early on we had a dedicated developer for maintaining our web API. Every time some other team added a new gRPC API endpoint to an internal service this developer was tasked with exposing that same information via an HTTP API. This was a fairly routine job but it still required time and thought on their part.

Initially managers liked the fact that this developer could estimate reliably (because the work was well-understood) and this developer liked the fact that they didn’t have to leave their comfort zone. But it wasn’t great for the business! This person frequently became a bottleneck for releasing new features because they had inserted their own manual labor as a necessary step in the development pipeline. They made the case that management should hire more such developers like themselves to handle increased demand for their work.

Our team pushed back on this because we recognized that this developer’s work was so predictable that it could be completely automated. We made the case to management that rather than hiring another person to do the same work we should be automating more and it’s a good thing we did; that developer soon left the company and instead of hiring to replace them we automated away their job instead. We wrote some code to automatically generate an HTTP API from the corresponding gRPC API1 and that generated much more value for the business than hiring a new developer.

Technicians vs Engineers

I like to use the term “technician” to describe a developer who (A) does work that is well-understood and (B) doesn’t need to leave their comfort zone very often. Obviously there is not a bright line dividing engineers from technicians, but generally speaking the more predictable and routine a developer’s job the more they tend to slide into becoming a technician. In the above example, I viewed the developer maintaining the web API as more of a technician than an engineer.

In contrast, the more someone leans into being an engineer the more unpredictable their work gets (along with their estimates). If you’re consistently automating things then all of the predictable work slowly dries up and all that’s left is unpredictable work. The nature of a software engineer’s job is that they are tackling increasingly challenging and ambitious tasks as they progressively automate more.

I believe that most tech companies should not bias towards predictability and should avoid hiring/cultivating technicians. The reason that tech companies command outsized valuations is because of automation. Leaning into predictability and well-understood work inadvertently incentivizes manual labor instead of automation. This isn’t obvious to a lot of tech companies because they assume any work involving code is necessarily automation but that’s not always the case2. Tech companies that fail to recognize this end up over-hiring and wondering why less work is getting done with more people.

Or to put it another way: I actually view it as a red flag if an engineer or team gets into a predictable “flow” because it means that there is a promising opportunity for automation they’re ignoring.


  1. Nowadays there are off-the-shelf tools to do this like grpc-gateway but this wasn’t available to us at the time.↩︎

  2. … or even usually the case; I’m personally very cynical about the engineering effectiveness of most tech companies.↩︎

Wednesday, July 3, 2024

Quality and productivity are not necessarily mutually exclusive

Quality and productivity are not necessarily mutually exclusive

One of my pet peeves is when people pit quality and productivity against each other in engineering management discussions because I don’t always view them as competing priorities.

And I don’t just mean that quality improves productivity in the long run by avoiding tech debt. I’m actually saying that a focus on quality can immediately boost delivery speed for the task at hand.

In my experience there are two primary ways that attention to quality helps engineers ship and deliver more features on shorter timescales:

  • Mindfulness of quality counteracts tunnel vision

    By “tunnel vision” I mean the tendency of engineers to focus too much on their initial approach to solving a problem, to the point where they miss other (drastically) simpler solutions to the same problem. When an engineer periodically steps back and holistically evaluates the quality of what they’re building they’re more likely to notice a simpler solution to the same problem.

  • Prioritizing quality improves morale

    Many engineers deeply desire being masters at their craft, and the morale boost of doing a quality job can sharply increase their productivity, too. Conversely, if you pressure an engineer to cut corners and ship at all costs you might decrease the scope of the project but you also might tank their productivity even more and wipe out any gains from cutting scope.

HOWEVER, (and this is a big caveat) the above points do not always apply, which is why I say that a focus on quality only sometimes improves productivity. In other words, part of the art/intuition of being a manager is recognizing the situations where quality supports productivity.

For example, not every engineer cares about doing a quality job or honing their craft (for some people it’s just a job) and if you ask these kinds of engineers to prioritize quality they’re not going to get the morale/productivity boost that a more passionate engineer might get. Like, it could still be the right decision to prioritize quality, but now it’s no longer an obvious decision.

Similarly, not every engineer will benefit from stepping back and thinking longer about the problem at hand because some engineers are enamored with complexity and aren't as good at identifying radically simpler solutions (although I will say that valuing simplicity is a great thing to cultivate in all of your engineers even if they’re not good at it initially). As a manager you have to recognize which engineers will move faster when given this extra breathing room and which ones won’t.

Anyway, the reason I’m writing this post is to counteract the mindset that quality and productivity are competing priorities because this mentality causes people to turn off their brains and miss the numerous opportunities where quality actually supports productivity (even in the very short term).

Tuesday, June 25, 2024

My spiciest take on tech hiring

My spiciest take on tech hiring

… is that you only need to administer one technical interview and one non-technical interview (each no more than an hour long).

In my opinion, any interview process longer than that is not only unnecessary but counterproductive.

Obviously, this streamlined interview process is easier and less time-consuming to administer, but there are other benefits that might not be obvious.

More effective interviews

“When everyone is responsible, no one is responsible.”

Interviewers are much more careful to ask the right questions when they understand that nobody else will be administering a similar interview. They have to make their questions count because they can’t fall back on someone else to fill the gap if they fail to gather enough information to make a decision on the candidate.

Adding more technical or non-technical interviews makes you less likely to gather the information you need because nobody bears ultimate responsibility for gathering decisive information.

Better senior applicants

When hiring for very senior roles the best applicants have a lower tolerance for long and drawn-out interview processes. A heavyweight interview process is a turnoff for the most sought-after candidates (that can be more selective about where they apply).

A lot of companies think that dragging out the interview process helps improve candidate quality, but what they’re actually doing is inadvertently selecting for more desperate candidates that have a higher tolerance for bullshit and process. Is that the kind of engineer that you want to attract as you grow your organization?

Priors and bias

In my experience, people tend to make up their minds on candidates fairly early on in the interview process (or even before the interview process begins). The shorter interview process formalizes the existence of that informal phenomenon.

Especially at larger tech companies, the hiring manager already has a strong prior on a few applicants (either the applicant is someone they or a team member referred or has a strong portfolio) and they have a strong bias to hire those applicants they already knew about before the interviewing process began. Drawing out the interview process is a thinly veiled attempt to launder this bias with a “neutral” process that they will likely disregard/overrule if it contradicts their personal preference.

That doesn’t mean that I think this sort of interviewing bias is good or acceptable, but I also don’t think drawing out the interviewing process corrects for this bias either. If anything, extending the interview process makes it more biased because you are selecting for candidates that can take significant time off from their normal schedule to participate in an extended interview panel (which are typically candidates from privileged backgrounds).

Background

The inspiration for this take is my experience as a hiring manager at my former job. We started out with a longer interview process for full-time applicants and a much shorter interview process for interns (one technical interview and one non-technical interview). The original rationale behind this was that interns were considered lower stakes “hires” so the interview process for them didn’t need to be as “rigorous”.

However, we found that the interview process for interns was actually selecting for exceptional candidates despite what seemed to be “lower standards”, so we thought: why not try this out for all hires and not just interns?

We didn’t make the transition all at once. We gradually eased into it by slowly shaving off one interview from our interview panel with each new opening until we got it down to one technical and one non-technical interview (just like for interns). In the process of doing so we realized with each simplification that we didn’t actually need these extra interviews after all.

Monday, May 20, 2024

Prefer do notation over Applicative operators when assembling records

Prefer do notation over Applicative operators when assembling records

This is a short post explaining why you should prefer do notation when assembling a record, instead of using Applicative operators (i.e. (<$>)/(<*>)). This advice applies both for type constructors that implement Monad (e.g. IO) and also for type constructors that implement Applicative but not Monad (e.g. the Parser type constructor from the optparse-applicative package). The only difference is that in the latter case you would need to enable the ApplicativeDo language extension.

The guidance is pretty simple. Instead of doing this:

data Person = Person
    { firstName :: String
    , lastName :: String
    }

getPerson :: IO Person
getPerson = Person <$> getLine <*> getLine

… you should do this:

{-# LANGUAGE RecordWildCards #-}

{-# OPTIONS_GHC -Werror=missing-fields #-}

data Person = Person
    { firstName :: String
    , lastName :: String
    }

getPerson :: IO Person
getPerson = do
    firstName <- getLine
    lastName <- getLine
    return Person{..}

Why is the latter version better? There are a few reasons.

Ergonomics

It’s more ergonomic to assemble a record using do notation because you’re less pressured to try to cram all the logic into a single expression.

For example, suppose we wanted to explicitly prompt the user to enter their first and last name. The typical way people would do extend the former example using Applicative operators would be something like this:

getPerson :: IO Person
getPerson =
        Person
    <$> (putStrLn "Enter your first name:" *> getLine)
    <*> (putStrLn "Enter your last name:"  *> getLine)

The expression gets so large that you end up having to split it over multiple lines, but if we’re already splitting it over multiple lines then why not use do notation?

getPerson :: IO Person
getPerson = do
    putStrLn "Enter your first name:"
    firstName <- getLine

    putStrLn "Enter your last name:"
    lastName <- getLine

    return Person{..}

Wow, much clearer! Also, the version using do notation doesn’t require that the reader is familiar with all of the Applicative operators, so it’s more approachable to Haskell beginners.

Order insensitivity

Suppose we take that last example and then change the Person type to reorder the two fields:

data Person = Person
    { lastName :: String
    , firstName :: String
    }

… then the former version using Applicative operators would silently break: the first name and last name would now be read in the wrong order. The latter version (using do notation) is unaffected.

More generally, the approach using do notation never breaks or changes its behavior if you reorder the fields in the datatype definition. It’s completely order-insensitive.

Better error messages

If you add a new argument to the Person constructor, like this:

data Person = Person
    { alive :: Bool
    , firstName :: String
    , lastName :: String
    }

… and you don’t make any other changes to the code then the former version will produce two error messages, neither of which is great:

Example.hs:
    • Couldn't match type ‘String -> Person’ with ‘Person’
      Expected: Bool -> String -> Person
        Actual: Bool -> String -> String -> Person
    • Probable cause: ‘Person’ is applied to too few arguments
      In the first argument of ‘(<$>)’, namely ‘Person’
      In the first argument of ‘(<*>)’, namely ‘Person <$> getLine’
      In the expression: Person <$> getLine <*> getLine
  |
  | getPerson = Person <$> getLine <*> getLine
  |             ^^^^^^

Example.hs:
    • Couldn't match type ‘[Char]’ with ‘Bool’
      Expected: IO Bool
        Actual: IO String
    • In the second argument of ‘(<$>)’, namely ‘getLine’
      In the first argument of ‘(<*>)’, namely ‘Person <$> getLine’
      In the expression: Person <$> getLine <*> getLine
  |
  | getPerson = Person <$> getLine <*> getLine
  |                        ^^^^^^^

… whereas the latter version produces a much more direct error message:

Example.hs:…
    • Fields of ‘Person’ not initialised:
        alive :: Bool
    • In the first argument of ‘return’, namely ‘Person {..}’
      In a stmt of a 'do' block: return Person {..}
      In the expression:
        do putStrLn "Enter your first name: "
           firstName <- getLine
           putStrLn "Enter your last name: "
           lastName <- getLine
           ....
   |
   |     return Person{..}
   |            ^^^^^^^^^^
 ^^^^^^^^^^

… and that error message more clearly suggests to the developer what needs to be fixed: the alive field needs to be initialized. The developer doesn’t have to understand or reason about curried function types to fix things.

Caveats

This advice obviously only applies for datatypes that are defined using record syntax. The approach I’m advocating here doesn’t work at all for datatypes with positional arguments (or arbitrary functions).

However, this advice does still apply for type constructors that are Applicatives and not Monads; you just need to enable the ApplicativeDo language extension. For example, this means that you can use this same trick for defining command-line Parsers from the optparse-applicative package:

{-# LANGUAGE ApplicativeDo #-}
{-# LANGUAGE RecordWildCards #-}

{-# OPTIONS_GHC -Werror=missing-fields #-}

import Options.Applicative (Parser, ParserInfo)

import qualified Options.Applicative as Options

data Person = Person
    { firstName :: String
    , lastName :: String
    } deriving (Show)

parsePerson :: Parser Person
parsePerson = do
    firstName <- Options.strOption
        (   Options.long "first-name"
        <>  Options.help "Your first name"
        <>  Options.metavar "NAME"
        )

    lastName <- Options.strOption
        (   Options.long "last-name"
        <>  Options.help "Your last name"
        <>  Options.metavar "NAME"
        )

    return Person{..}

parserInfo :: ParserInfo Person
parserInfo =
    Options.info parsePerson
        (Options.progDesc "Parse and display a person's first and last name")

main :: IO ()
main = do
    person <- Options.execParser parserInfo

    print person

Wednesday, May 8, 2024

All error messages are necessarily bad to some degree

All error messages are necessarily bad to some degree

This is something I feel like enough people don’t appreciate. One of the ways I like to explain this is by this old tweet of mine:

The evolution of an error message:

  • No error message
  • A one-line message
  • “Expected: … / Actual: …”
  • “Here’s what went wrong: …”
  • “Here’s what you should do: …”
  • I automated away what you should do
  • The invalid state is no longer representable

One of the common gripes I will hear about error messages is that they don’t tell the user what to do, but if you stop to think about it: if the error message knew exactly what you were supposed to do instead then your tool could just fix it for you (by automatically doing the right thing instead).

But wait!”, you might say, “sometimes an error message can’t automatically fix the problem for you because there’s not necessarily a right or obvious way to fix the problem or the user’s intent is not clear.” Yes, exactly, which brings us back to the original point:

Error messages are necessarily bad because they cannot anticipate what you should have done instead. If an error message could read your mind then they’d eventually evolve into something better than an error message. This creates a selection bias where the only remaining error messages are the ones that can’t read your mind.

Thursday, February 29, 2024

The siren song of domain-specific languages

The siren song of domain-specific languages

I’ve seen a lot of engineering teams mistakenly believe that they can author domain-specific languages for less technical users on a budget. In particular they seem to believe that if they create this domain-specific language then the less technical users will be able to thoughtlessly churn out a bunch of code in that language and there won’t be any problem and they can then move onto the next project. This rarely works out in the way that people hope it will.

In the best case scenario, your less technical users will churn out a large amount of code using your domain-specific language (which is exactly the outcome you hoped for!) and that corpus of code will push the boundaries of what your language is capable of (like performance, compilation speed, features, or supporting integrations). The larger your userbase the greater the demand will be to improve your language in a myriad of ways.

In the worst case scenario your users will find increasingly inane ways to do things wrong with your language despite your best efforts and you will be expected to clean up their mess because you sold the project on the premise of “our users are not going to have to think”.

… and in either case this process will never end; the project will never be in a “done state” and require permanent staffing. Hell, even if you staff an entire team to support this language it’s still often a struggle to keep up with the needs of less technical users.

This tradeoff can still tempt businesses because it’s appealing to replace skilled labor with unskilled labor. The reasoning goes that a small investment of more skilled labor (the authors of the domain-specific language) can enable a larger pool of less skilled labor (the less technical users) to do most of the work. However, what you will often find in practice is that this larger group of less technical users is frequently blocked without continuous assistance from the engineers who created the language.

So in practice you’re not actually replacing skilled labor with unskilled labor. Rather, you’re merely “laundering” skilled labor as unskilled labor and creating more work for your engineers to make them seem more replaceable than they actually are.

I do think there are situations where domain-specific languages make sense, but typically not on the scale of a software engineering organization or even a small product. I personally think this sort of division of labor tends to only work on the scale of an open source ecosystem where you get a large enough economy of scale.

Thursday, February 22, 2024

Unification-free ("keyword") type checking

Unification-free ("keyword") type checking

From my perspective, one of the biggest open problems in implementing programming languages is how to add a type system to the language without significantly complicating the implementation.

For example, in my tutorial Fall-from-Grace implementation the type checker logic accounts for over half of the code. In the following lines of code report I’ve highlighted the modules responsible for type-checking with a :

$ cloc --by-file src/Grace/*.hs       

--------------------------------------------------------------------------------
File                                    blank        comment           code
--------------------------------------------------------------------------------
src/Grace/Infer.hs        ‡               499            334           1696
src/Grace/Type.hs         ‡                96             91            633
src/Grace/Syntax.hs                        61            163            543
src/Grace/Parser.hs                       166             15            477
src/Grace/Lexer.hs                         69             25            412
src/Grace/Normalize.hs                     47             48            409
src/Grace/Context.hs      ‡                72            165            249
src/Grace/Import.hs                        38              5            161
src/Grace/REPL.hs                          56              4            148
src/Grace/Interpret.hs                     30             28            114
src/Grace/Pretty.hs                        25             25            108
src/Grace/Monotype.hs     ‡                11             48             61
src/Grace/Location.hs                      16             15             60
src/Grace/TH.hs                            23             32             53
src/Grace/Value.hs                         12             53             53
src/Grace/Input.hs                         10              8             43
src/Grace/Compat.hs                         9              2             32
src/Grace/Existential.hs  ‡                12             23             25
src/Grace/Domain.hs       ‡                 4              7             20
--------------------------------------------------------------------------------
SUM:                                     1256           1091           5297
--------------------------------------------------------------------------------

That’s 2684 lines of code (≈51%) just for type-checking (and believe me: I tried very hard to simplify the type-checking code).

This is the reason why programming language implementers will be pretty keen to just not implement a type-checker for their language, and that’s how we end up with a proliferation of untyped programming languages (e.g. Godot or Nix), or ones that end up with a type system bolted on long after the fact (e.g. TypeScript or Python). You can see why someone would be pretty tempted to skip implementing a type system for their language (especially given that it’s an optional language feature) if it’s going to balloon the size of their codebase.

So I’m extremely keen on implementing a “lean” type checker that has a high power-to-weight ratio. I also believe that a compact type checker is an important foundational step for functional programming to “go viral” and displace imperative programming. This post outlines one approach to this problem that I’ve been experimenting with1.

Unification

The thing that bloats the size of most type-checking implementations is the need to track unification variables. These variables are placeholders for storing as-yet-unknown information about something’s type.

For example, when a functional programming language infers the type of something like this Grace expression:

(λx → x) true

… the way it typically works is that it will infer the type of the function (λx → x) which will be:

λx → x : α → α

… where α is a unification variable (an unsolved type). So you can read the above type annotation as saying “the type of λx → x is a function from some unknown input type (α) to the same output type (α).

Then the type checker will infer the type of the function’s input argument (true) which will be:

true : Bool

… and finally the type checker will combine those two pieces of information and reason about the final type like this:

  • the input to the function (true) is a Bool
  • therefore the function’s input type (α) must also be Bool
  • therefore the function’s output type (α) must also be Bool
  • therefore the entire expression’s type is Bool

… which gives the following conclusion of type inference:

(λx → x) true : Bool

However, managing unification variables like α is a lot trickier than it sounds. There are multiple unification algorithms/frameworks in the wild but the problem with all of them is that you have to essentially implement a bespoke logic programming language (with all of the complexity that entails). Like, geez, I’m already implementing a programming language and I don’t want to have to implement a logic programming language on top of that just to power my type-checker.

So there are a couple of ways I’ve been brainstorming how to address this problem and one idea I had was: what if we could get rid of unification variables altogether?

Deleting unification

Alright, so this is the part of the post that requires some familiarity/experience with implementing a type-checker. If you’re somebody new to programming language theory then you can still keep reading but this is where I have to assume some prior knowledge otherwise this post will get way too long.

The basic idea is that you start from the “Complete and Easy” bidirectional type checking algorithm which is a type checking algorithm that does use unification variables2 but is simpler than most type checking algorithms. The type checking rules look like this (you can just gloss over them):

Now, delete all the rules involving unification variables. Yes, all of them. That means that all of the type-checking judgments from Figures 9 and 10 are gone and also quite a few rules from Figure 11 disappear, too.

Surprisingly, you can still type check a lot of code with what’s left, but you lose two important type inference features if you do this:

  • you can no longer infer the types of lambda arguments

  • you can no longer automatically instantiate polymorphic code

… and I’ll dig into those two issues in more detail.

Inferring lambda argument types

You lose the ability to infer the type of a function like this one when you drop support for unification variables:

λx → x == False

Normally, a type checker that supports unification can infer that the above function has type Bool → Bool, but (in general) a type checker can no longer infer that when you drop unification variables from the implementation.

This loss is not too bad (in fact, it’s a pretty common trade-off proposed in the bidirectional type checking literature) because you can make up for it in a few ways (all of which are easy and efficient to implement in a type checker):

  • You can allow the input type to be inferred if the lambda is given an explicit type annotation, like this:

    λx → x == False : BoolBool

    More generally, you can allow the input type to be inferred if the lambda is checked against an expected type (and a type annotation is one case, but not the only case, where a lambda is checked against an expected type).

    We’re going to lean on this pretty heavily because it’s pretty reasonable to ask users to provide type annotations for function definitions and also because there are many situations where we can infer the expected type of a lambda expression from its immediate context.

  • You can allow the user to explicitly supply the type of the argument

    … like this:

    λ(x : Bool) → x == False

    This is how Dhall works, although it’s not as ergonomic.

  • You can allow the input type to be inferred if the lambda is applied to an argument

    This is not that interesting, but I’m mentioning it for completeness. The reason it’s not interesting is because you won’t often see expressions of the form (λx → e) y in the wild, because they can more idiomatically be rewritten as let x = y in e.

Instantiating polymorphic code

The bigger issue with dropping support for unification variables is: all user-defined polymorphic functions now require explicit type abstraction and explicit type application, which is a major regression in the type system’s user experience.

For example, in a language with unification variables you can write the polymorphic identity function as:

λx → x

… and use it like this3:

let id = λx → x
in  (id true, id 1)

… but when you drop support for unification variables then you have to do something like this:

let id = λ(a : Type) → λ(x : a) → x
in  (id Bool true, id Natural 1)

Most programmers do NOT want to program in a language where they have to explicitly manipulate type variables in this way. In particular, they really hate explicit type application. For example, nobody wants to write:

map { x : Bool, … large record … } Bool (λr → r.x) rs

So we need to figure out some way to work around this limitation.

The trick

However, there is a solution that I believe gives a high power-to-weight ratio, which I will refer to as “keyword” type checking:

  • add a bunch of built-in functions

    Specifically, add enough built-in functions to cover most use cases where users would need a polymorphic function.

  • add special type-checking rules for those built-in functions when they’re fully saturated with all of their arguments

    These special-cased type-checking rules would not require unification variables.

  • still require explicit type abstraction when these built-in functions are not fully saturated

    Alternatively, you can require that built-in polymorphic functions are fully saturated with their arguments and make it a parsing error if they’re not.

  • still require explicit type abstraction and explicit type application for all user-defined (i.e. non-builtin) polymorphic functions

  • optionally, turn these built-in functions into keywords or language constructs

I’ll give a concrete example: the map function for lists. In many functional programming languages this map function is not a built-in function; rather it’s defined within the host language as a function of the following type:

map : ∀(a b : Type) → (a → b) → List a → List b

What I’m proposing is that the map function would now become a built-in function within the language and you would now apply a special type-checking rule when the map function is fully saturated:

Γ ⊢ xs ⇒ List a   Γ ⊢ f ⇐ a → b
───────────────────────────────
Γ ⊢ map f xs ⇐ List b

In other words, we’re essentially treating the map built-in function like a “keyword” in our language (when it’s fully saturated). Just like a keyword, it’s a built-in language feature that has special type-checking rules. Hell, you could even make it an actual keyword or language construct (e.g. a list comprehension) instead of a function call.

I would even argue that you should make each of these special-cased builtin-functions a keyword or a language construct instead of a function call (which is why I call this “keyword type checking” in the first place). When viewed through this lens the restrictions that these polymorphic built-in functions (A) are saturated with their arguments and (B) have a special type checking judgment are no different than the restrictions for ordinary keywords or language constructs (which also must be saturated with their arguments and also require special type checking judgments).

To make an analogy, in many functional programming languages the if/then/else construct has this same “keyword” status. You typically don’t implement it as a user-space function of this type:

ifThenElse : ∀(a : Type) → Bool → a → a → a

Rather, you define if as a language construct and you also add a special type-checking rule for if:

Γ ⊢ b ⇐ Bool   Γ ⊢ x ⇒ a   Γ ⊢ y ⇐ a
────────────────────────────────────
Γ ⊢ if b then x else y ⇒ a

… and what I’m proposing is essentially greatly exploding the number of “keywords” in the implementation of the language by turning a whole bunch of commonly-used polymorphic functions into built-in functions (or keywords, or language constructs) that are given special type-checking treatment.

For example, suppose the user were to create a polymorphic function like this one:

let twice = λ(a : Type) → λ(x : a) → [ x, x ]

in  twice (List Bool) (twice Bool true)

That’s not very ergonomic to define and use, but we also can’t reasonably expect our programming language to provide a twice built-in function. However, our language could provide a generally useful replicate builtin function (like Haskell’s replicate function):

replicate : ∀(a : Type) → Natural → a → List a

… with the following type-checking judgment:

Γ ⊢ n ⇐ Natural   Γ ⊢ x ⇒ a
───────────────────────────
Γ ⊢ replicate n x ⇒ List a

… and then you would tell the user to use replicate directly instead of defining their own twice function:

replicate 2 (replicate 2 true)

… and if the user were to ask you “How do I define a twice synonym for replicate 2” you would just tell them “Don’t do that. Use replicate 2 directly.”

Conclusion

This approach has the major upside that it’s much easier to implement a large number of keywords than it is to implement a unification algorithm, but there are other benefits to doing this, too!

  • It discourages complexity and fragmentation in user-space code

    Built-in polymorphic functions have an ergonomic advantage over user-defined polymorphic functions because under this framework type inference works better for built-in functions. This creates an ergonomic incentive to stick to the “standard library” of built-in polymorphic functions, which in turn promotes an opinionated coding style across all code written in that language.

    You might notice that this approach is somewhat similar in spirit to how Go handles polymorphism which is to say: it doesn’t handle user-defined polymorphic code well. For example, Go provides a few built-in language features that support polymorphism (e.g. the map data structure and for loops) but if users ask for any sort of user-defined polymorphism then the maintainers tell them they’re wrong for wanting that. The main difference here is that (unlike Go) we do actually support user-defined polymorphism; it’s not forbidden, but it is less ergonomic than sticking to the built-in utilities that support polymorphism..

  • It improves error messages

    When you special-case the type-checking logic you can also special-case the error messages, too! With general-purpose unification the error message can often be a bit divorced from the user’s intent, but with “keyword type checking” the error message is not only more local to the problem but it can also suggest highly-specific tips or fixes appropriate for that built-in function (or keyword or language construct).

  • It can in some cases more closely match the expectations of imperative programmers

    What I mean is: most programmers coming from an imperative and typed background are used to languages where (most of the time) polymorphism is “supported” via built-in language constructs and keywords and user-defined polymorphism might be supported but considered “fancy”. Leaning on polymorphism via keywords and language constructs would actually make them more comfortable using polymorphism instead of trying to teach them how to produce and consume user-defined polymorphic functions.

    For example, in a lot of imperative languages the idiomatic solution for how to do anything with a list is “use a for loop” where you can think of a for loop as a built-in keyword that supports polymorphic code. The functional programming equivalent of “just use a for loop” would be something like “just use a list comprehension” (where a list comprehension is a “keyword” that supports polymorphic code that we can give special type checking treatment).

That said, this approach is still more brittle than unification and will require more type annotations in general. The goal here isn’t to completely recover the full power of unification but rather to get something that’s not too bad but significantly easier to implement.

I think this “keyword type checking” can potentially occupy a “low tech” point in the type checking design space for functional programming languages that need to have efficient and compact implementations (e.g. for ease of embedding). Also, this can potentially provide a stop-gap solution for novice language implementers that want some sort of a type system but they’re not willing to commit to implementing a unification-based type system.

There’s also variation on this idea which Verity Scheel has been exploring, which is to provide userland support for defining new functions with special type-checking rules and there’s a post from her outlining how to do that:

User Operators with Implicits & Overloads


  1. The other approach is to create essentially an “ABNF for type checkers” that would let you write type-checking judgments in a standard format that could generate the corresponding type-checking code in multiple languages. That’s still a work-in-progress, though.↩︎

  2. I believe some people might take issue with calling these unification variables because they consider bidirectional type checking as a distinct framework from unification. Moreover, in the original bidirectional type checking paper they’re called “unsolved” variables rather than unification variables. However, I feel that for the purpose of this post it’s still morally correct to refer to these unsolved variables as unification variables since their usage and complexity tradeoffs are essentially identical to unification variables in traditional unification algorithms.↩︎

  3. … assuming let expressions are generalized.↩︎